Remember how I was just raving about the awesomeness of Zombies, Run? Well, I sent out an interview request because I have been loving the app so much, and Adrian took time out of what is no doubt an insanely busy schedule to answer a few questions for me.
|I'm quickly running out of Creative Commons images of zombies.|
(so thank you, Jere Keys)
Aine: The first thing I noticed about the game was that it sounded like a full-scale professional radio drama. How large a team were you able to bring together to work on the game?
Adrian: We had five full time people at Six to Start working on the game, plus Naomi (our writer), a sound engineer, and several actors. So there were quite a lot of people involved.
Aine: Which parts of the game (acting/recording, app development, web community/integration) were the most labor intensive to create?
Adrian: App development, and writing/acting/recording/editing were probably the two biggest chunks.
Aine: Obligatory Kickstarter question: Were there sections of the game that wouldn't have been possible if you hadn't received nearly six times your funding goal?
Adrian: We'd probably have had to make fewer missions, I think, or at least release earlier and with fewer features.
Aine: I noticed on the blog that there is now fan fiction and art of the game, do you think Kickstarter had a role in creating a fan base and community as well as gathering funds?
Adrian: It definitely helped with creating a community and making sure there was a lot of buzz when the game launched.
Aine: With each new update, the app keeps getting bigger and better. What's next for Six to Start? Are there plans to add more story, almost like doing a second season of a tv show?
Adrian: There'll definitely be a season 2 later this year, plus more free and paid missions and features before then as well. People clearly love the game and we want to keep on supporting it. Plus there's a lot we want to start doing on the web.
Aine: Are there other genres that you are considering tackling beyond zombies? Would you all use Kickstarter again to fund and launch a new product?
Adrian: Our next game is likely to be nothing to do with zombies or exercise, so we're definitely not a one-trick pony! And we probably would use Kickstarter again, since it was so successful with Zombies, Run! and everyone enjoyed it.